Raise Colombian wonders in a two-player duel
Play Maravillas Duel online free
The 7 Wonders Duel rules across Colombia: draft wonders from Guatapé to Caño Cristales, grab cards from a shared pyramid, and win by armies, by science or by points.
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Players
2
Length
30 min
Difficulty
Expert
Mode
Competitive
What is Maravillas Duel?
The 7 Wonders Duel rules, set across Colombia. Build a city over three Ages and beat your rival by armies, science or points. 2 players.
If you have played 7 Wonders Duel, you already know the idea: Maravillas Duel is inspired by it and adapted to play online, everyone on their own phone, with bots for missing players.
7 Wonders Duel is a trademark of its publisher. Apateon is not affiliated with or endorsed by it.
Maravillas Duel on Apateon




How to play Maravillas Duel
- 1Draft four Colombian wonders each, then play three Ages. On your turn take one uncovered card from the shared layout.
- 2Build it (pay its resources; buy what you lack from the bank), sell it for coins, or tuck it under one of your wonders to raise it.
- 3Win on the spot by pushing the war pawn into the rival capital or by collecting 6 different science symbols — otherwise most points after Age III.
Full Maravillas Duel rules
Setting up
- •Both players start with 7 coins. The war pawn sits in the middle of the track with four military tokens on it.
- •5 of the 10 progress tokens are laid out at random; the rest go back to the box.
- •Each Age deck loses 3 random cards unseen. Age III gets 3 random guilds shuffled in.
Drafting the wonders
- •Four wonders are revealed: the first player takes 1, the second takes 2, the first takes the last one.
- •Four more are revealed and the second player opens this time (2-1-1-2 the other way round). Everyone ends with 4.
Your turn
- •Take one card that no other card covers, then do one of three things with it:
- •Build it: pay its cost and put it in your city. A card with a chain symbol you already own is free.
- •Sell it: take 2 coins + 1 per yellow card in your city. The card goes to the discard pile.
- •Raise a wonder: pay one of your wonders' cost and tuck the card under it. The card itself does nothing.
- •Any face-down card that is no longer covered is flipped face up right away.
Paying
- •Your brown and grey cards (and some yellow cards and wonders) produce resources every turn — they are never used up.
- •Each missing resource is bought from the bank at 2 coins + 1 per unit of it your rival's brown and grey cards produce. Some yellow cards fix that price at 1.
- •Some cards also cost coins, paid to the bank.
Military
- •Each shield moves the war pawn one space toward the rival capital. When it enters a zone with a token, the rival loses 2 or 5 coins.
- •If the pawn reaches the rival capital, you win at once. At the end it is worth 2, 5 or 10 points to whoever it leans toward.
Science and progress
- •There are 7 science symbols. Every time you own two of the same, take one progress token from the board.
- •Collect 6 different symbols and you win at once.
Ages and the end
- •An Age ends when its 20 cards are gone. The player behind on the war track chooses who starts the next Age (if level, whoever played last chooses). A "play again" at the very end of an Age is lost.
- •After Age III, add up: blue, green, yellow and guild points, wonders, progress tokens, the war track, and 1 point per 3 coins.
- •Most points wins. A tie goes to the most blue-card points; still tied, you share the victory.
Tips to win at Maravillas Duel
- •Watch the war track: if the pawn reaches your capital you lose instantly, even if you are ahead on points.
- •Same with science: if your rival collects 6 different symbols they win on the spot, so sometimes you must take a green card just to sell it.
- •Look at which cards you uncover: taking one can hand your rival exactly the card they need.
- •Producing your own resources makes your rival's purchases dearer: each unit from your brown and grey cards raises their price.
Why Apateon
One code for the whole night
One room, one 4-letter code, every game. Switch games without inviting anyone again.
No account
Type your name and play. No sign-up, no passwords.
Bots fill empty seats
Missing someone? A bot takes the seat so you can start right away.
Phone and web
Some play from the app, others from a browser — all in the same game.
If you like Maravillas Duel, try
FAQ
How do you win at Maravillas Duel?
Three ways: marching the war pawn into the rival capital, collecting 6 different science symbols or, after Age III, scoring the most points.
How many wonders does each player get?
Four, drafted in turns from eight at the start.
Can more than 2 play Maravillas?
Yes, in 7 Wonders of Colombia, for 3 to 7 players.
How many people can play Maravillas Duel?
Maravillas Duel plays with 2 players. If you are short, Apateon fills the empty seats with bots.
How long is a game of Maravillas Duel?
A full game takes about 30 minutes.
Can I play Maravillas Duel online for free?
Yes. Maravillas Duel is free in your browser and in the Apateon app, with no sign-up.
Is Maravillas Duel like 7 Wonders Duel?
It is inspired by 7 Wonders Duel: the same idea, adapted to play online for free, everyone on their own phone, with bots for missing players.
Do we all need to be in the same place?
No. Everyone uses their own phone or computer, so you can play around one table or remotely, for example over a video call.