Push your luck — then steal, swap and wreck
Play Flip 7: Vengeance online free
The take-that edition inspired by Flip 7: With a Vengeance. Same race to 200, but negative cards, steals and swaps mean no line is safe until the round ends.
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Players
2-10
Length
25 min
Difficulty
Easy
Mode
Competitive
What is Flip 7: Vengeance?
Same race to 200 — but no card is safe. 2-10 players.
If you have played Flip 7: With a Vengeance, you already know the idea: Flip 7: Vengeance is inspired by it and adapted to play online, everyone on their own phone, with bots for missing players.
Flip 7: With a Vengeance is a trademark of its publisher. Apateon is not affiliated with or endorsed by it.
How to play Flip 7: Vengeance
- 1The same race to 200: one more card or stay, bust on a repeat, 7 different numbers for +15.
- 2Now cards hurt: -2 to -10 and ÷2 go to whoever you choose, and Swap, Steal and Discard raid other lines — even stayed ones.
- 3Watch the specials: The Zero wipes your score, Unlucky 7 clears your line, Lucky 13 lets you hold two 13s.
Full Flip 7: Vengeance rules
What changes
- •You still hit or stay, bust on a repeated number, and end the round with 7 different numbers (+15). First to 200 at the end of a round wins.
- •But now the other players can take, swap and wreck the cards in your line — even after you stay.
The deck (108 cards)
- •Numbers 0-13: thirteen 13s, twelve 12s… down to a single 1, plus The Zero.
- •Three special numbers: The Zero, Unlucky 7 (one of the seven 7s) and Lucky 13 (one of the thirteen 13s).
- •Modifiers that hurt: -2, -4, -6, -8, -10 and ÷2.
- •Actions, two of each: Just One More, Flip Four, Swap, Steal and Discard.
Special numbers
- •THE ZERO: your score becomes 0 unless you make Flip 7, and you must keep hitting on your turn. It counts toward the 7 cards.
- •UNLUCKY 7: discard every other number and modifier in front of you — keep only the 7. You never bust when it arrives. Flipped during a Flip Four, it wipes your line and the remaining flips continue.
- •LUCKY 13: lets you hold a second 13 without busting; both score and count toward Flip 7. A third 13 busts.
- •Special cards affect whoever holds them, and stop affecting you as soon as they leave your line.
Modifiers
- •When you flip a modifier, play it on any player who has not busted — stayed players too. If you are the only one left, you keep it.
- •They never bust you and do not count toward Flip 7. They can be swapped, stolen and discarded.
Action cards
- •Play them at once on any player who has not busted (yourself and stayed players included). If you are the only one left, play it on yourself. A stayed player who receives one resolves it but stays out.
- •JUST ONE MORE: that player takes the next card (if it is an action or modifier, they resolve it) and must then stay.
- •FLIP FOUR: that player takes the next four cards one by one, stopping if they bust or reach Flip 7. Actions and modifiers drawn wait until all four are out — and are lost if they bust.
- •SWAP: swap any two face-up cards between two different players — yours with someone else's, or between two rivals.
- •STEAL: take any face-up card from another player and add it to your line.
- •DISCARD: choose any player still in and the card in their line that goes to the discard pile (it can be yours).
- •A card that lands in a line through Swap or Steal follows the normal rules: a repeated number busts, a seventh number is Flip 7.
- •With no cards on the table to choose (start of a round), Swap, Steal and Discard are simply discarded.
Scoring
- •1. Add your number cards. 2. If you have ÷2, halve it (round down). 3. Subtract your other modifiers — never below 0. 4. +15 for Flip 7.
- •Example: 3+11+5+7+10+8+4 = 48, ÷2 = 24, -4 = 20, +15 = 35.
- •Busted players score 0.
Tips to win at Flip 7: Vengeance
- •Staying no longer protects you: a Steal or Swap can slip a repeated number into your line and bust you.
- •Save the negative modifiers for the leader: a ÷2 on a big line costs far more than a -10.
- •Discard can remove your own ÷2 or The Zero; sometimes that is the best play.
- •Unlucky 7 is a disaster on a full line, but a relief if you were holding The Zero or several negative modifiers.
Why Apateon
One code for the whole night
One room, one 4-letter code, every game. Switch games without inviting anyone again.
No account
Type your name and play. No sign-up, no passwords.
Bots fill empty seats
Missing someone? A bot takes the seat so you can start right away.
Phone and web
Some play from the app, others from a browser — all in the same game.
If you like Flip 7: Vengeance, try
FAQ
How is it different from Flip 7?
The race to 200 is the same, but modifiers subtract and the actions (Just One More, Flip Four, Swap, Steal and Discard) attack other players' lines, even those who already stayed.
What does The Zero do?
Your round score becomes 0 unless you make Flip 7, and on your turn you must keep hitting.
Can a round score go below zero?
No. Negative modifiers take you down to 0 at most; the 15 for Flip 7 is added afterwards.
How many people can play Flip 7: Vengeance?
Flip 7: Vengeance plays with 2 to 10 players. If you are short, Apateon fills the empty seats with bots.
How long is a game of Flip 7: Vengeance?
A full game takes about 25 minutes.
Can I play Flip 7: Vengeance online for free?
Yes. Flip 7: Vengeance is free in your browser and in the Apateon app, with no sign-up.
Is Flip 7: Vengeance like Flip 7: With a Vengeance?
It is inspired by Flip 7: With a Vengeance: the same idea, adapted to play online for free, everyone on their own phone, with bots for missing players.
Do we all need to be in the same place?
No. Everyone uses their own phone or computer, so you can play around one table or remotely, for example over a video call.